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  <title>Side of the Angels</title>
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  <lastBuildDate>Sat, 10 May 2008 16:48:40 GMT</lastBuildDate>
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  <pubDate>Sat, 10 May 2008 16:48:40 GMT</pubDate>
  <title>Ianto</title>
  <link>http://jedburgh.livejournal.com/21532.html</link>
  <description>&lt;img src=&quot;http://jed.gazaxian.com/newcat02.jpg&quot; width=&quot;1024&quot; height=&quot;683&quot; title=&quot;&quot;&gt;&lt;br /&gt;Now with added name!&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/jedburgh/2482235673/&quot; title=&quot;Ianto by Jedburgh, on Flickr&quot;&gt;&lt;img src=&quot;http://farm3.static.flickr.com/2320/2482235673_72bbdc1b6f_o.jpg&quot; width=&quot;1024&quot; height=&quot;754&quot; alt=&quot;Ianto&quot; /&gt;&lt;/a&gt;</description>
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  <guid isPermaLink='true'>http://jedburgh.livejournal.com/20895.html</guid>
  <pubDate>Mon, 19 Feb 2007 23:51:53 GMT</pubDate>
  <title>Space Giraffe, then</title>
  <link>http://jedburgh.livejournal.com/20895.html</link>
  <description>I love &lt;i&gt;Tempest 3000&lt;/i&gt;. Lots of people, of course, love &lt;i&gt;Tempest 2000&lt;/i&gt;, but I never owned a Jaguar and so the closest I got was the PC version, which was fun but never quite enough. &lt;i&gt;T3K&lt;/i&gt; is quite another matter; I first played it at silly o&apos;clock in the morning in Yak&apos;s barn on the big projector, and wasted little time afterwards in spending £200-odd on a Samsung N501 complete with &lt;i&gt;T3K&lt;/i&gt;, racking up quite a respectable high score and returning to it every now and then for some serious fun. It has its flaws but it&apos;s one of the most accomplished bits of shooting you can get your hands on. It may look like a silly graphical overload with way too much going on for the human brain to handle, but everything&apos;s there for a reason and it all works beautifully once you settle into its ways. It&apos;s impossible for me to start a game that doesn&apos;t last the best part of an hour.&lt;br /&gt;&lt;br /&gt;And now it&apos;s completely ruined for me. I&apos;ve played &lt;i&gt;Space Giraffe&lt;/i&gt; and I honestly don&apos;t think I can ever play &lt;i&gt;T3K&lt;/i&gt; again.&lt;br /&gt;&lt;br /&gt;Because - and pay close attention because this is important - it&apos;s not &lt;i&gt;Tempest&lt;/i&gt;. It looks rather like &lt;i&gt;Tempest&lt;/i&gt;, it has some Tempesty enemies, it has you piling round the top of a web in space, blasting things that climb up it, it has a jump feature, it has a superzapper and all of that. To the uninformed observer, it&apos;s &lt;i&gt;Tempest 4000&lt;/i&gt; with a dangerous array of weapons-grade graphical flourishes. But looks can be deceptive. Play it with your &lt;i&gt;Tempest&lt;/i&gt; hat on and you quickly discover that it&apos;s about as unTempesty as it&apos;s possible to get. It&apos;s the antiTempest.&lt;br /&gt;&lt;br /&gt;The web, for starters. Really, there isn&apos;t a web. There&apos;s an near-invisible web framework that serves as a handy framework for your power zone, which grows, becoming your traditional &lt;i&gt;Tempest&lt;/i&gt;-style web, as you shoot stuff, collect power-ups, use the superzapper or accomplish anything, really. If the power zone&apos;s activated you can (a) fire directional hoof shots, and (b) &apos;bull&apos; enemies off the rim. The bit where you are. And that&apos;s where the fun really starts.&lt;br /&gt;&lt;br /&gt;In &lt;i&gt;Tempest&lt;/i&gt;, you really don&apos;t want the bad guys to reach the rim. That means trouble. In &lt;i&gt;Space Giraffe&lt;/i&gt; it&apos;s a case of &apos;bring it, bitches&apos;, a game of intergalactic chicken where you dare the enemies to come hang out on your rim. Because once there&apos;s a decent gathering, power zone permitting, you can bull a load off at once and start sending the bonus multiplyer through the roof, and that&apos;s how you start scoring large and racking out the extra lives. It&apos;s the risk/reward principle at its most extreme and it&apos;s positively intoxicating, especially when the risks keep on mounting.&lt;br /&gt;&lt;br /&gt;Which, naturally, they do. Just letting the bad guys congregate means that you&apos;re not shooting anything, so you&apos;re not growing your power zone, so you have to play a careful balancing act, picking a few off in hope of nabbing a power-up (which results in a jump, which results in an instant power zone - see?) and gradually building up momentum towards that oh-so-desirable 9x multiplier. But just one lapse in concentration, one slip, can blow the whole gig. It&apos;s seat-of-your-pants stuff, especially as your entire visual cortex is being assailed by the best the &lt;i&gt;Neon&lt;/i&gt; engine can throw at you.&lt;br /&gt;&lt;br /&gt;Oh yes, there&apos;s a lot going on visually. A long-misplaced friend once described &lt;i&gt;Spheres of Chaos&lt;/i&gt; as looking like a migraine he&apos;d once had. That - in a good way- is nothing compared to &lt;i&gt;Space Giraffe&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;But it&apos;s all readable. The visual cues are always there once you learn them, and there are audio cues to go with them, meaning that once you&apos;ve cracked the psychedelic Minter code it&apos;s all there to see, even though it may at first seem like you&apos;re peering into Terence McKenna&apos;s brain. And once you&apos;re there you can &lt;i&gt;really&lt;/i&gt; start to play. Levels that at first seem like an exercise in scraping through with your dignity, if not your stock of lives, intact, become fun-packed exercises in finesse and taking the fucking piss - even when you find yourself completely hemmed in, the controls are so smooth and responsive that you can still get away with it rather than blunder into instant death. I only managed to get a few hours play in over the weekend (with, it must be noted, expert tutelage), but got went from nervous baby steps to having a right old laugh reasonably quickly. Still, I&apos;ll maintain, with an equal mix of luck and judgement, but I was definitely getting there and loving every second of it.&lt;br /&gt;&lt;br /&gt;At a price, though. In getting there I had to pick up a whole new instruction set and eject just about every &lt;i&gt;Tempest 3000&lt;/i&gt; strategy in the book. And it&apos;s going to stay like that. &lt;i&gt;Space Giraffe&lt;/i&gt; - even in its current alpha form - is so much lovelier in every respect that I really can&apos;t go back to &lt;i&gt;T3K&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;And, fuck it, I don&apos;t care. I&apos;ll see you from somewhere near the top of the leaderboard when it hits XBLA.</description>
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  <lj:music>I Love Horses/Moaner (10:10) (repeat)</lj:music>
  <media:title type="plain">I Love Horses/Moaner (10:10) (repeat)</media:title>
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